Muhammad Akil Musi, Rusmayadi, Yusri Bachtiar
The purpose of this study was to develop creative game models with natural media for early childhood. This research uses research and development methods to produce certain products, and test the effectiveness of these products. This research was conducted at the Teratai Kindergarten in Makassar City using a purposive sampling technique. The data collection techniques used were observation, interviews, questionnaires and documentation. The data analysis techniques used in the development of the product design (prototype) learning models were in the form of a descriptive picture and a description of practicality before testing the product. The results showed that the form of the creative game design with natural media for early childhood consists of two components. Namely, the philosophy component of the model, including the rationality of the model, objectives, teacher roles and system support, while the operational components of the model are detailed in all types of activities with various themes or sub-themes. All activities are packaged with the aim of developing children's creativity. © 2019, Primrose Hall Publishing Group.
Faculty of Science Education, Universitas Negeri Makassar, Indonesia