The Implementation of APIQ Creative Mathematics Game Method in the Subject Matter of Greatest Common Factor and Least Common Multiple in Elementary School

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Abdul Rahman, Ansari Saleh Ahmar, A. Nurani M. Arifin, Hamzah Upu, Usman Mulbar, Alimuddin, Nurdin Arsyad, Ruslan, Rusli, Djadir, Sutamrin, Hamda, Ilham Minggi, Awi, Ahmad Zaki, Asdar Ahmad, Hisyam Ihsan

2018 Journal of Physics: Conference Series Vol. 954 Issue 1 Conference paper Cited by 5 Quartile

Abstract

One of causal factors for uninterested feeling of the students in learning mathematics is a monotonous learning method, like in traditional learning method. One of the ways for motivating students to learn mathematics is by implementing APIQ (Aritmetika Plus Intelegensi Quantum) creative mathematics game method. The purposes of this research are (1) to describe students' responses toward the implementation of APIQ creative mathematics game method on the subject matter of Greatest Common Factor (GCF) and Least Common Multiple (LCM) and (2) to find out whether by implementing this method, the student's learning completeness will improve or not. Based on the results of this research, it is shown that the responses of the students toward the implementation of APIQ creative mathematics game method in the subject matters of GCF and LCM were good. It is seen in the percentage of the responses were between 76-100%. (2) The implementation of APIQ creative mathematics game method on the subject matters of GCF and LCM improved the students' learning. © 2018 Institute of Physics Publishing. All right reserved.

Affiliations

Department of Mathematics, Universitas Negeri Makassar, Indonesia; Department of Statistics, Universitas Negeri Makassar, Indonesia; AHMAR Institute, Makassar, Indonesia; Komunitas Kolaborasi Publikasi Indonesia, Indonesia